![]() I was content with how they were fairing because I knew the dungeon level would be a lot more encounter heavy. ![]() The Bardlock got down to 18 hp due to the poltergeist while the others fought the armor with minimal difficulty (only because the cleric caught the sorcerer from being pushed off the stairs). This went well enough only because the bardlock decided to actually explore the house while the rest rushed upstairs to the crying. ![]() I added a poltergeist in the dining room and doubled the HP of all creatures. I knew I wasn't going to have to pull any punches but I still kept certain encounters (like the nursemaid and children) leaning more towards roleplay so to foreshadow that not everything wants to just kill you in Barovia (some want to do much much worse). Due to their level difference, I had to approach this differently. I've been using DragnaCarta's guide to help expand on some of the themes which have been a godsend to help with the atmosphere. I knew I still wanted them to go through Death House because I find the overall themes to be fitting for a twisted and grim place like Barovia. The party consists of 2 paladins, a cleric, an artificer, a sorcerer, and a bard/warlock. Due to this, I started them off at level 5 because lower level play would be a bit boring for this particular group. ![]() So I've started running CoS for a group of 6 experienced players. TL:DR Should I replace the Shambling Mound (CR 5) with a Corpse Mound (CR 11) for party of 6 level 5 PC's in Death House? Would it be necessary to nerf it slightly? ![]()
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